AI Insights · Timothy · October 2021
Top 5 NFT Games Performance in the US, Q3 2021
A look at the performance of the top 5 NFT games in the United States during Q3 2021, including trends in downloads, revenue, and active users.
The third quarter of 2021 saw significant activity in the NFT gaming sector in the United States. Here's a detailed look at the performance of the top 5 NFT games, with data sourced from Sensor Tower.
IMVU: 3D Avatar Creator & Chat
IMVU experienced a noticeable decline in weekly revenue, starting from approximately $1.2M at the end of June and dropping to around $815K by the end of September. Downloads peaked in mid-July with 114K and gradually decreased to 75K by the end of the quarter. Active users showed a downward trend as well, moving from 860K at the start of the quarter to 789K by the end.
Highrise: Avatar, Chat & Games
Highrise saw a varied revenue pattern, beginning at $279K at the end of June, peaking at $302K in mid-September, and concluding the quarter at $181K. Downloads fluctuated, with a high of 57K in late July and a low of 22K at the end of August, closing the quarter at 32K. Active users ranged from 178K at the beginning to 164K by late September, with a peak of 205K at the end of July.
MIR4
MIR4 launched in late August and quickly ramped up, with revenue growing from $79K at launch to a peak of $284K by mid-September, before settling at $226K by the end of the quarter. Downloads started at 14K and saw a decline to 9K. Active users started at 10K and increased to 17K by the end of September.
House of Blackjack 21
House of Blackjack 21 maintained relatively stable revenue, averaging around $67K weekly throughout the quarter. Downloads saw two peaks, with 9K in late August and 10K in early September, ending the quarter at 9K. Active users rose from 15K at the beginning to 20K by mid-September, before slightly dropping to 19K at the end.
A3: STILL ALIVE
A3: STILL ALIVE faced a fluctuating revenue stream, starting at $96K in late June, peaking at $95K in early August, and ending with a significant drop to $26K by the end of September. Downloads were minimal, with a high of 1.2K in mid-August. Active users also saw a decrease, from 4.3K at the start to 3K by the end of the quarter.
For more insights and detailed data, visit Sensor Tower.